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AR Fan Experience

Use of AR, VR and MR to provide fans with an opportunity to experience the excitement of an event or professional sport, both inside and outside of the stadium

Key Benefits

Improve fan experience

by using AR technology during event streaming

Increase sponsor reach

by recording fan interaction data, providing a new niche/channel for business owners

Improve event delivery

by offering fans a more engaging solution to watch the event

Related Personas

Healthcare
Sports
Rashed
Student & Amateur Football Player
Rashed

Age

14

Status

Single

Country

🇶🇦

About Rashed

Student & Amateur Football Player

Income Level
30%
Tech Knowledge
90%
Logistics
Sports
Salem
Retail Business Owner
Salem

Age

42

Status

Country

🇶🇦

About Salem

Being born and raised in Qatar, Salem is now in his 40’s and the thing he cares about the most is his family. His wife, son, daughter, father and mother all reside in the same household. While maintaining a busy work life, Salem needs to make sure he finds time to cater to his family’s needs, making sure each member of his family is happy and well. Salem makes an effort to spend quality time with his family, usually by attending local events and visiting local attractions. He feels responsible for the well-being of his family.

Income Level
90%
Tech Knowledge
50%
Sultan
Master Student
Sultan

Age

24

Status

Country

🇶🇦

About Sultan

Sultan is an ambitious student pursuing his masters degree in Qatar university. He likes to lead an active life, volunteering and attending events. However, Sultan finds moving around the city inconvenient and feels confined to the family driver and his availability. He would like to feel more independent in his mobility and day to day activities and to be able to practice for his national athletics competitions.

Income Level
50%
Tech Knowledge
90%
Sports
Sport Fan
University Students
Sport Fan

Age

22

Status

Country

🇶🇦

About Sport Fan

A group of 4 friends (Andrea, Valentina, Elena and Laura) have long waited for this moment to come. Their national team has qualified for the World Cup 2022 in Qatar and they have decided to watch the games live. They would like to explore Qatar, and immerse themselves in the local culture and activities.

Income Level
40%
Tech Knowledge
90%

User Journey

1
A world cup visitor, tries AR streaming at the experience center outside the stadium
2
3
4
5

Potential Service Features

  • 3D Athlete Renderings
  • Augmented Sponsorships
  • Content Infotainment
  • Augmented in-game statistics
  • Fanzone Interactions
  • Link to Social Media
  • Augmented in-game statistics
  • Fanzone Interactions
  • Link to Social Media

Implementation Analysis

IMPLEMENTATION TIMELINE

ShortMediumLong

TECHNOLOGY COMMERCIAL VIABILITY

Currently ViableViable in Short TermViable in Long Term

REGULATORY CONDUCIVENESS

FavorableChallengedComplex

INVESTMENT REQUIREMENTS

SmallMediumLarge

Key Implementation Considerations

1

High competence in establishing gamified AR experiences within applications and at experience centers

2

Research and concept detailing phases to identify existing APIs that can be built on, entities with useful data, enablers for smart service development, and a comprehensive PoC to validate technology

3

To be developed across all stadiums for major one-off events

4

User experience and 3D image quality testing to ensure rapid adoption

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